It is not bound and so may be traded to other players or bought and sold on the Exchange for energy credits. Having the beam array and sticking it in the back is a waste. . Wide Arc Dual Heavy Cannons are a directed energy starship weapons with [Arc] modifier which gives it a 90° firing arc in addition to being able to utilize the standard functions of Dual Heavy Cannons. Anytime your ship scores a Critical Strike or Misses, a homing bolt of plasma energy is fired at the same target. . 5% chance to disable a random subsystem; Disruptor: 2. LightningEagle14 • 1 yr. Beam Arrays fire a series of average damage beams across a 250° arc. This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. Plasma is the most advanced non-surgical, skin-lifting and tightening Plasma device. 9° Turn Rate, by far above my highest I remember getting (around 32° I believe). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. They can be obtained as a mission rewards and drops, or R&D crafting system. False. Similar weapons like Romulan plasma should have the extra mod added to it instead of it being short one mod for the current proc compared to regular plasma weapons. Their damage will fall off with distance to the target. but you can’t use 3 omni beams still, so it doesn’t. Shields drastically reduce the effects of kinetic damage. An Omni-Directional Beam Array is a directed energy starship weapon with an [Arc] modifier which gives it a 360° firing arc in addition to being able to utilize the standard functions of Beam Array weapons. This pack can only be claimed once per account and you must have completed the tutorial. Each type of torpedo holds a different bonus (often referred. During this time, enemies defeated on both Ground and Space maps will have a small chance. Plasma Generating Weapon Signature Amplifier/Nullifier D This is a fun option, but ultimately not the best choice. Plasma Dual Heavy Cannons are a Plasma-based directed energy damage weapon available for starships. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. They can be obtained as a mission rewards and drops, or R&D crafting system. They have a chance to apply a plasma damage over time effect and a chance to reduce the target's damage resistance. The only other Blasters that I know of that use trilogy shells are the 2013 ZombieStrike Sledge-Fire, and the Elite Shellstrike. Open to gain a random level-appropriate Viridian Plasma weapon. A. Generally the argument against mixing cannons and beams is that cannon abilities don’t boost beams and vice versa. Assimilated Plasma 2. Edit. During special promotional events Infinity Lock Boxes become available. Ensign Engineering (Human): Engineering Team 1. • 3 yr. Zhat Vash Disruptor weapons have a chance of applying "Viridium Isotope" to any target they hit. During this time, enemies defeated on both Ground and Space maps will have a small chance. The Altamid torp if fun because its fast-firing, but its not an energy torp and it doesn't have any reliable benefits and the only buffing it has is the 2 colony consoles. Assimilated Plasma weapons have a chance to repair or heal the user over time, improving all Damage dealt during that period. Cannot Equip more than 1 of this Item. The zombiestrike sledgefire does not use trilogy shells. These weapons have a 2. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Weapons used Advanced Piezo Polaron Plasma Cannon, Altamid Plasma DHC/DC, Altamid 3 piece and Biomatter Turret (Lobi). . Altamid Plasma Myrmidon. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It would be no issue for me to have beam overload 2 in my mix. On the Reroute Reserves to Weapons build I'm running I use the Gorn Quad, the Lukari rep piezo-plasma DC, and two viridian plasma DHCs, and the lobi altamid torp+omni (+ the console), and the Plasma Bombard experimental weapon from the Gorn ship. 2pc: Plasma Saturation Bombardment. The Altamid Processor can give a decent crit boost if you need it, but adding the omni to a non-plasma build is very unlikely to improve damage over using an energy-appropriate omni, especially if you make it a set bonus boosting omni of the correct energy type. Omni-Directional Altamid Modified Plasma Beam Array: Altamid Modified Kelvin Torpedo Launcher: Console - Universal - Altamid Modified Swarm. Lock Box drop: Special Equipment Pack - Assimilated Plasma Weapons. Beam Arrays fire a series of average damage beams across a 250° arc. The New Lobi Plasma Weapon Set. Phasic Harmonic • Ferenginar. These Herald Antiproton weapons fire streams of Antiproton infused dark matter, and have a chance to enhance the output of energy-based weapons. Aeneas - A Burny, burny plasma build that explodes every 5 seconds. Metroid Dread, new chapter in Metroid series for Switch. Rep - counter command 2 piece. They are also available to purchase. They fire multiple energy damage bolts at a single target. Altamid Modified Plasma Omni Mk XV [Ac/Dmg] [Acc] [Arc] [Dmg]x2 Used to Proc Mixed Armament Synergy, for its shipwide critical chance, combines nicely with Beam Overload (procs competitive engines) and gives me the right to call myself a true romulan because I run 1 plasma weapon :')Hey guys, I got a question for a plasma DHC build. S. S. There are some set bonuses that buff plasma, like the Bajoran one from Scylla and Charybdis which is a free mission reward and the two piece from Synergistic Retrofitting. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back. Rear: Trilithium Phaser Turret (Mission – Beyond the Nexus), Altamid Modified Plasma Omni (Lobi Store), Altamid Modified Kelvin Torpedo (Lobi Store) DECS – Fleet Colony Deflector (Fleet), Prevailing Innervated Impulse Engines (Competitive Rep), Fleet Plasma Integrated Warp (Fleet), Tilly’s Review Pending Modified Shield (Discovery Rep). At the exchange, this pack can be found under "Reward Packs" tab,. This torpedo is functionally the same as a normal Kelvin Timeline Photon. Ferenginar Plasma is highly corrosive, in addition to sustained plasma damage, the plasma build up can become so intense that it renders the target incapable of performing complex functions. Chronoplasma Cannon is a Plasma-based directed energy damage weapon available for starships. 5% chance to apply a plasma fire DoT directly to target's Hull. From experience, the problem with this is that a lot of people don't know how to moderate the saturation slider well enough to make good-looking colors. Cosmetics Energy Weapons (different visuals) These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. [Omni-Directional Altamid Plasma Beam Array] 2. The Plasma Quad Cannons [Dmg]x3 is obtained from the Ar'Kala Tactical Warbird (Ship and Shuttle Requisitions, 150,000 , RRF Tier 4). Contents of an Infinity Prize Pack will be unbound after opening. 5% for 30 sec (stacks up to 4 times). It was once inhabited by an advanced, space-faring civilization, later called the Ancient Ones. An Omni-Directional Beam Array is a directed energy starship weapon with an [Arc] modifier which gives it a 360° firing arc in addition to being able to utilize the standard functions of Beam Array weapons. gagarin/shepard, sheshar and tzen-tar traits are great. The label on this box indicates that it is a variation of Plasma energy weaponry created by a group of Xindi-Arboreal scientists. Bolt Burst. The three piece set unless it modifies torps as well would be virtually useless to a torp. the 2 piece set bonus is very underwhelming. The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. 360' targeting arc. 33 votes, 56 comments. Franklin, but also more singular objects, slices of lives that might have been. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. 5% chance to apply a non-stacking damage-over-time debuffZhat Vash Disruptor Weapons: Opening this pack presents you with a choice between Zhat Vash Disruptor Beams or Zhat Vash Disruptor Cannons. Beam Arrays fire a series of average damage beams across a 250° arc. Base damage: 583 + ~50% preload kinetic, added to 583 + ~100% preload plasma. Their damage will fall off with distance to the target. Herald Antiproton technlogy can be found in both Starship and Personal Weaponry. Note: both plasma weapon damage. It would have been ranked lower if not for the Altamid set in the lobi store and the Assimilated Plasma Beam Array. There are quite a few very good weapons your can obtain from mission drop. The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. All Terran Discovery weapons have 3 varieties: Focusing-Linked, which give you +5 Shield Hardness and +5 Scientific Readiness. Altamid Adaptation; Altamid Plasma weapons (space) Ancient Obelisk Technology Set; Andorian Phaser weapons (space) Antiproton Matter Conversion weapons (space)Altamid Plasma: 2. 2pc: Plasma Saturation Bombardment. Hello, all! With the release of the Viridian Plasma weapons, I really wanted to make a competitive plasma cannon build that takes advantage of the weapon procs from both the Altamid torp, and the firing cycle haste proc of the viridian weapons. Assimilated Plasma weapons have a chance to repair the user's ship over time, improving all Damage dealt during that period. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Courier Antiproton • Viridian Plasma • 32c. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. However, as they could not control it, they split the weapon in two and launched the pieces into space, hoping they would never be. Beam Arrays fire a series of average damage beams across a 250° arc. They fire projectiles that deal heavy kinetic damage in a 90° arc. Energy Damage 250' targeting arc to target: __ Plasma Damage (__ DPS)-10 Weapon Power to self while this weapon is firing to target: 2. It would have been ranked lower if not for the Altamid set in the lobi store and the Assimilated Plasma Beam Array. The scenario is, a 5/3 ship, CSV with withering barrage so 5 DHCs up front, and what to slot on the aft. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Altamid Plasma 2. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. It really limits their usage. Their damage will fall off with distance to the target. I'm currently running the Altamid 3-piece, Advanced Isolytic 2-piece, the Lukari 2-piece (with the single beam for TO), and the DPRM+SSP set on my pilot. Airsoft guns should be used when talent need to remove. Game Description. This Special Equipment Pack contains variation of Plasma energy weaponry commonly used by Hazari hunters. The ground version of Altamid Plasma is also a more wrist / on arm weapon instead of a gun / rifle. Read. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Each Wide Arc cannons have equip limit so you can't equip multiple versions of the same one. Assimilated Plasma: 2. Value: 200 . Energy Damage. That's using assimilated plasma weapons, which themselves are not the highest damage dealing plasma weapons. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. 5% chance: Restore 50 Hull each sec and improve Damage by 2. . This pack can only be claimed once per account and you must have completed the tutorial. Lots of plasma fire there. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Crypto Altamid Plasma Dual Beam Bank is a Plasma-based directed energy damage weapon available for starships. Phasic Harmonic • Ferenginar. During this time, enemies defeated on both Ground and Space maps will have a small chance. 0. Their damage will fall off with distance to the target. while most other reps have multiple weapon types, and there isn't a normal plasma energy torp (there is the plasmatic biomatter torp, but its destructible and bad). Extractor; Ba'ku Duty Officer Cadre; Ba'ul Antiproton weapons (ground)The Emerald Chain Lock Box also has new Space weapons inside the Viridian Weapon Pack. Their. The strength in Plasma, IMO, is in the Advanced Piezos and Technical Overload, which only triggers on CRF and BO. Ferenginar Plasma Compression Pistols are ranged ground weapons available for characters and bridge officers. 225. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Altamid Adaptation (new plasma 3 piece set) Nearly everything about the set is great. Specifically this little nugget on the "Romulan Hyper-Plasma Torpedo Launcher": Another Important side effect of the torpedo launcher firing in salvos of three projectiles is that if a rare quality Projectile Weapons Officer is equipped, each of the three torpedoes has a chance to trigger the 20% chance to. Isolytic Plasma weapons are fine. For reference, I would also have cannons rapid fire 3, attack pattern beta 2, attack pattern alpha 3, attack pattern lamba 1, tactical team 3, and. I then slotted the Dark Matter Quantum torpedo, fired it, still no stacks, then, re-slotted the altamid torps, and stacking resumed. Nukara rep weapons do cold damage, the kentari ground weapon (sucks for boffs and if you dont have the 2 peice) Theres a romulan flamethrower in that rep, and Lukari rep weapon shoots electric. It was available from January 26th, 2021 on PC. Ba'ul Antiproton: Each shot chains to an additional target for 5% of attack damage . That shield is basically the palette of the Kelvin D7 stripped off, so the nacelle glowing parts were the wrong color. View source. Doom was originally gonna be an alien game. Plasma Repeater Pistol. The Kelvin Divergence Lock Box contains tech from the Kelvin Timeline, often Starfleet field gear and technology from the Altamid aliens encountered by the U. Sadly there are no outstanding Plasma weapons like i. Targeting-Linked, which give you +5 Accuracy and +5 Tactical Readiness. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. (previous page) * Beam Array; Cannon; Damage type (space). STO Trek | Altamid Plasma Weapons (Beams & Cannons) Irate Mike 2. I have a newish character with altamid plasmas on a Rom ship, that would be a nice choice I think for a Rom. If the weapon you want is out of stock or you're looking for a different combination of mods,. The sets that its a part of are great for DBBs. Viridian technology harnesses plasma into larger blasts for a powerful effect and they have the chance to accelerate their weapon cycle speed, improving damage output. This box contains weapons based off recovered Herald technology. Bolt Setting. Very Rare Ground Weapon. Plasma Torpedo Launcher. Phasers are orange in color. Weapons: Drop the wide-arc for another sensor linked. Values do not reflect skills or other modifiers. That said, I was already using the Ablative Hazard Shielding for flavor and survivability, so when I did the numbers, adding the VADA for its innate 15% Phaser damage and then another 15% Weapon damage from the 2-piece and the active's damage was better than the Altamid-Modified Swarm Processor, which is what I had there previously. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact. A subreddit dedicated to discussion surrounding the 'Forged in Fire' TV show on The History ChannelTo the point that before the Negh'var was last redone looks wise, I was using it to update the looks of Negh'var to be more modern looking. (Locators, tac colony). 5 lbs (700 grams) 2. Phaser • Zhat Vash Disruptor • Ba'ul Antiproton • Assimilated Plasma • Altamid Plasma • Covert Phaser • Terran Linked. The Plasma-Disruptor Hybrid Beam Array is a unique hybrid beam array between the Plasma and Disruptor type energy weapons. If you can slot the console you'll get the haste. Energy weapons are generally not useful for science builds and are typically only slotted for things like set bonuses. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Dewan Plasma have a chance to apply a plasma DoT directly to the target's Hull. Altamid was characterized by massive subterranean development with little-to-no lifeforms detectable from orbit. Large models in 40k use some pretty absurd bases, I've never seen anything on an 80MM circular base but knights bases that are provided with them are 170x109mm so any larger/monstrous creature would use bigger bases like the custom one you have there, riptides, wraithknights, storm surges, I. Given how low the proc chance is for weapons though, the choice between them largely boils down to aesthetics. Business, Economics, and Finance. Since science builds use maximum auxiliary power to enhance their most damaging abilities, there is little power left. DHC and console. So the direction at least for cryptic is. Destructible AOE on High Yield. They are not affected by Weapon Power. Isolytic Plasma weapons are fine. garaffe Member Posts: 1,353 Arc User. Altamid Plasma: 2. Uncommon Plasma weapons will have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. The second best choice for you is probably a basic Deuterium-Stabilized Core with 15% weapon power cost reduction, the other meta choice would be the Discovery rep core but that's just for the set bonus. It is not bound and thus it can be traded, mailed, sold or purchased from the Exchange. Lock Box drop: Special Equipment Pack - Assimilated Plasma. Their damage will fall off with distance to the target. Plasma might just be the best single-target (BO/CRF) energy type in the game right now because it combines the excellent Lukari 2-piece (technical overload is soooo good), the DPRM 2-piece, and the Altamid 3-piece. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Seconded. This pack includes the following items for your captain: Online. It is only available by opening an Infinity Lock Box. 5% for 30 sec (stacks up to 4 times). Plasmatic. It can tank, it can throw torpedoes, and now I am showing it off using. Plasma Dual Heavy Cannons are a Plasma-based directed energy damage weapon available for starships. ago. Romulan Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. I'm not sure if it's because of the haste boost, or the other bonuses. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating 1 sec recharge. Trilithium-Enhanced Omni-Directional Beam Array is an energy weapon that offers a 360-degree firing arc, in addition to being able to utilize the standard functions of Beam Array weapons. I'm not sure if it's because of the haste boost, or the other bonuses. . Ferenginar Plasma is highly corrosive, in. Resotorative Particle Focuser. [Omni-Directional Altamid Modified Plasma Beam Array][Altamid Modified Kelvin Torpedo Launcher][Console - Universal -. Thus, it is possible (although very unlikely) for one target to have up to 6*5. They. Note: both plasma weapon damage. Romulan Plasma weapons can drop from the [New Romulus Equipment Requisition] crate, or they can be. The altamid drone's performance is about on par with a single chidyat swarmer (one, not one group) spawned by the Hive Defenses space trait. The weapon regains one torpedo charge every six seconds. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. That's using assimilated plasma weapons, which themselves are not the highest damage dealing plasma weapons. Borg Lock Box U. Option A, turret, Lorca Torp, Altamid Omni. If you can slot the console you'll get the haste. Plasma space weapons have a chance to apply a plasma DoT directly to the target's Hull. Digitizer Plasma Beam Array is a Plasma -based directed energy damage weapon available for starships. Kagome didn't go into the pearl with her weapon, so it makes sense she'd make one for herself and one for Moroha. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. 5% for 30 sec (stacks up to 4 times). Kinetic Torpedo builds focus on torpedo weapon damage and can be a single torpedo type (Photon/Quantum/Plasma, etc. 5% for 30 sec (stacks up to 4 times). Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Disruptor can be used to help provide secondary effects to benefit the team, whether the resistance debuff from most disruptor weapons or the potential for a hold from the Nausicaan set which benefits. No ranged foe-targeting abilities to force them to melee (except Lunge probably. The only other Blasters that I know of that use trilogy shells are the 2013 ZombieStrike Sledge-Fire, and the Elite Shellstrike. In the 2260s of the. Business, Economics, and Finance. It has a 2. Very Rare Ground Weapon. In your…Altamid was an M-class planet in the Altamid system, in the Necro Cloud nebula. And most importantly, you can use this lobi omni alongside the altamid plasma omni from the lockbox. Aft Weapons: 3 Altamid Modified Kelvin Torpedo Mk XV [CritD/Dm] [CritD]x3 [Reload]. Omega Plasma Torpedo Launcher is a unique weapon that has five torpedo charges. Plasma with Lukari Adv-Piezo Plasma + Altamid plasma for the healing proc from Lukari weapons and the resistance shredding proc from Altamid Plasma (note that Altamid weapons are expensive) Disruptor can be used to help provide secondary effects to benefit the team due to the resistance debuff from most disruptor weaponsChronoplasma weapons (ground) Cobalt Phaser Sniper Rifle. 5% chance: Restore 50 Hull each sec and improve Damage by 2. This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. But Altamid are quite cheap to get, and look just great. I would rate this weapon next though Polaron is not far or comparable to this weapon type. Plasma ground weapons have a chance to apply additional plasma damage. I'm especially interested in the soundscape. Watch Decino's video on Doom weapons and their origins- it's pretty cool!The Altamid Adaptation Set is a set of space items that are available from the Lobi Crystal Consortium for 200 each. 5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields)Dewan Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. It is a massive damage boost on a single target. Does anyone know whether the crit buff it gives applies to plasma projectiles, plasma energy weapons, or both? Advertisement Coins. Agony Phaser weapons (space) Alliance Hypercannon; Altamid Adaptation; Altamid Plasma weapons (space) Ancient Obelisk Technology Set; Andorian Phaser weapons (space) Antiproton Matter Conversion weapons (space) Antiproton weapons (space) Armed Loitering Munition; Assimilated Plasma weapons (space) Aux Disruptor Dual. Since there's no Viridian Set Omni, just slap the Altamid 3pc on Viridian plasma ship. No ranged foe-targeting abilities to force them to melee (except Lunge probably. Fill out the rest of my weapons with Altamid plasma from lock box weapons. Their secondary fire mode launches a concentrated ball of energy that is guaranteed to burst outward upon impact with the enemy, dealing instant plasma damage in a radius to all nearby foes and. The Kelvin Divergence Lock Box contains tech from the Kelvin Timeline, often Starfleet field gear and technology from the Altamid aliens encountered by the U. You'll be. D. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. For reference, I would also have cannons rapid fire 3, attack pattern beta 2, attack pattern alpha 3, attack. Originally this was a theme build where the Federation shared the Altamid technology with the Republic after it let the feds use Romulan warbirds. Beam Arrays fire a series of average damage beams across a 250° arc. This happens when firing the altamid plasma torpedoes, even when nearly 10 km. Values do not reflect skills or other modifiers. Altamid Plasma weaponry replaces the standard Plasma proc with a reduction to enemy Plasma and Kinetic Damage Resistance. (they're also really good ground weapons). Spatha. Altamid Plasma weapons have a chance to apply a debuff to enemy plasma and kinetic damage resistance. Thanks. The Kelvin Divergence Lock Box is a lockbox containing one of several predefined items listed below. Terran Linked is Disco phasers colored red, Altamid is just a reg dark green plasma beam. 1K views 3 years ago Please like and SUBSCRIBE! Please consider sponsoring my channel on Patreon!. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. ago. Courier Antiproton • Viridian Plasma • 32c. If you go with cannons, you need the t6 lukari reputation (plasma piezo dual cannons - rep store + lukari armaments console) and the basic cannon build settings, but applied with plasma weaponry. The Experimental Romulan beam still has the disruptor proc available, while still doing Plasma damage. I asked myself a similar question for my in-game Metroid Dread virtual cosplay . Altamid Plasma Array. ago. So, basically, how ot works. During this time, enemies defeated on both Ground and Space maps will have a small chance. There is a random chance to receive one Kelvin. These weapons have a 2. Contents of an Infinity Prize Pack will be unbound after opening. Plasma-Disruptor Hybrid Beam Array. The plasma rifle was just a scan of a discount toy m60 with the barrel edited out. Rear: Trilithium Phaser Turret (Mission – Beyond the Nexus), Altamid Modified Plasma Omni (Lobi Store), Altamid Modified Kelvin Torpedo (Lobi Store). [Dmg]x2, [CrtH]x3, [CritD]x4, etc. Description. Altamid Plasma weapons (space) Ancient Obelisk Technology Set. This replaces the standard Plasma burn. Only one Wide Arc Heavy Cannon can be equipped at a time. Length – 27 inches (70 cm) Weight – 1. Epic adds. It desperately needs a mission set to bring it on par with other energy types as even Antiproton has a mission set, and that one gives Bonus AP damage so it's slightly better than other sets. Assimilated Plasma: 2. Assimilated Plasma: 2. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Or not. Seconded. Ideally the Altamid Omni would be included. Cannons fire a series of pulses that cause more damage than a Turret, but are limited to a 180° arc. The lobi Altamid Omni is arguably the best omni in the game because of its universal 1% CritH buff and set bonus (you'll want the torp and console too for the set bonus). Altamid Modified Plasma Omni (Lobi Store), Altamid Modified Kelvin Torpedo (Lobi Store) DECS – Fleet Colony Deflector. Each type of Altamid wrist weapon is equivalent in. It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. Their damage will fall off with distance to the target. They fire multiple energy damage bolts at a single target. They are not affected by Weapon Power. 2pc: Plasma Saturation Bombardment. Special Equipment Pack - Isolytic Plasma Weapons can be obtained from the [Son'a Lock Box] & [Infinity Prize Pack: Weapon Pack]. So if you really want matching visuals, you get 2 Omni-beams to match with the rest of the altamid visuals!. As such, I am differing from the normal energy weapons on supports (Disruptors). 5% chance: Restore 50 Hull each sec and improve Damage by 2. On plasma builds its a must-have for high end builds along with the altamid. S. Romulan Plasma ground weapons utilize new technology to combine the properties of Plasma and Disruptor weapons. 5% chance: Restore 50 Hull each sec and improve Damage by 2. With the Fek'ihri Torment Engine, Overwhelming Force and Subspatial Warheads. End and the Death Part III Official Description. Improved by the Weapon Specialization space skill, and the modifiers [CritH] or [CrtH] on weapons. Account Bind On Equip. Ba'ul Antiproton: Each shot chains to an additional target for 5% of attack damage . Armor and Magic Don't Mix : A starship variant of this in space. Secondary effects: Plasma DoT (292 base damage + 300% Cat1). [Omni-Directional Altamid Plasma Beam Array] 2. Their damage will fall off with distance to the target. I got the altamid set and put it on my T'liss and got a significant boost to my DPS. In this video we look at some of the best free ground weapons in Star Trek Online. This pack can only be claimed once per account and you must have completed the tutorial. This pack can only be claimed once per account and you must have completed the tutorial. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Note: both plasma weapon damage and proc. Beam Arrays fire a series of average damage beams across a 250° arc. The BFG was just a mirrored image of a toy gun from a dollar store. Fair enough. Description. None of the above tbh, the old Romulan vendor ground weapons like the wide beam and piercing rifles are still some of the best overall ground weapons in the game. Plasma Dual Heavy Cannons are a Plasma-based directed energy damage weapon available for starships. Lock Box drop: Special Equipment Pack - Assimilated Plasma Weapons. 6. Assimilated Plasma weapons have a chance to repair or heal the user over time, improving all Damage dealt during that period. Assimilated Plasma 5% chance: Restore X Health each sec and improve Damage by 10% for 30 sec. The Altamid Modified Kelvin Torpedo Launcher shares an unusually fast cycle time with other Kelvin Torpedoes, but this one is a plasma torpedo, though it still deals kinetic damage. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. Open to gain a random level-appropriate Viridian Plasma weapon. The result is crude but highly effective, guaranteeing the special Altamid. Seeing as a critical chances can now be in excess of 40% (for new players) to 80%+ (for rich bois, and possibly even higher given the description of these items) on average across a normal every day TFO, this sets 2 piece could genuinely be interesting (assuming it isn't abysmally small damage;-;). Additionally, the Kelvin Divergence Block Case has new Space and Ground weapons within the Altamid Plasma Weapon Pack. and cramming a bunch of different damage boosting consoles onto your ship. High Yield Torpedoes from this weapon are devastating Plasma Energy Bolts. Sensor Modifications 2-piece set. StarCitizen2 • 3 yr. Epic adds a fifth unique modifier. Special Equipment Pack - Viridian Plasma Weapons can be obtained from the [Discovery: Emerald Chain Lock Box] & [Infinity Prize Pack: Weapon Pack] by characters of any faction . Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits.